Web 3.0 Economy: Metaverse, Gaming and GameFi Play-to-Earn Fundamentals I
- Analytics & Tech
- Innovation & Business Improvement
This programme is conducted on-campus.
3 days
Weeknights (7pm - 10:30pm)
Saturday (9am - 6pm)
Who Should Attend
- Business Managers and Professionals
- Finance Professionals
- Business Owners
- Professionals in Treasury Management and Wealth Management
- Individuals interested in understanding more about the fundamentals of blockchain
- Individuals interested in the applications of cryptocurrencies in financial markets, entertainment & gaming
- Individuals who are interested in learning more about Decentralised Finance (DeFi), Metaverse, Non-Fungible Tokens (NFTs) and Game Finance (GameFi)
PREREQUISITES
There are no prerequisites for this programme.
Overview
From games to events to even actual employment, a new digital world of economic opportunity is opened by the Metaverse. But what exactly is the Metaverse? Is it only a digital space? Can you enter it if you have a computer at hand or do you have to wear a fancy device?
But perhaps more importantly, what is the full potential of the Metaverse? Can we live a fully digital life, or does it simply complement our physical lives?
In this programme, participants will explore a range of Metaverses powered by augmented and virtual reality and discover potential disruptions within existing industries that the Metaverse will bring. Additionally, participants will be able to learn about Metaverse's potential for businesses and society, as well as participate in the future of human communication.
Next Intake: To be advised
This module is available on a standalone basis.
Learning Objectives
At the end of the 2-day module, participants will be able to:
- Gain an overview of what is the Metaverse
- Understand the difference between Web 2.0 and Web 3.0 Metaverse
- Understand potential business applications for the Metaverse
- Learn about verification of membership in Metaverses
- Acquire knowledge on various Metaverses including those powered by Augmented and Virtual Realities through guided exercise
Topic/Structure
- Introduction to the Metaverse
- Augmented Reality and Virtual Reality
- Exercise: Participating in the Metaverse
- Introduction to Web 3.0 Metaverse
- Commerce in the Metaverse
- Exercise: Participating in Web 3.0 Metaverse
- Deep Dive into different Metaverses
- Business Model Disruption
- Exercise: Impact of the Metaverse to you/ your business
- Economics of the Metaverse
This course is related to the Web 3.0 Economy: Metaverse, Gaming and GameFi Play-to-Earn Fundamentals II
Assessment
As part of the requirement for SkillsFuture Singapore, there will be an assessment conducted at the end of the course.
- Multiple Choice of Questions (MCQ)
- Project – Business implication of the Metaverse
Participants are required to attain a minimum of 75% attendance and pass the associated assessment in order to receive a digital Certificate of Completion.
Calculate Programme Fee
Fee Table
COMPANY-SPONSORED | |||
PARTICIPANT PROFILE |
SELF-SPONSORED |
SME |
NON-SME |
Singapore Citizen < 40 years old Permanent Resident LTVP+
|
$523.20 (After SSG Funding 70%) |
$203.20 (After SSG Funding 70% |
$523.20 (After SSG Funding 70%) |
Singapore Citizen ≥ 40 years old |
$203.20 (After SSG Funding 70% |
$203.20 (After SSG Funding 70% |
$203.20 (After SSG Funding 70% |
International Participant |
$1,744 (No Funding) |
$1,744 (No Funding) |
$1,744 (No Funding) |
All prices include 9% GST
Post Secondary Education Account (PSEA)
PSEA can be utilised for subsidised programmes eligible for SkillsFuture Credit support. Click here to find out more.
Self Sponsored
- SkillsFuture Credit
-
Singapore Citizens aged 25 and above may use their SkillsFuture Credits to pay for the course fees. The credits may be used on top of existing course fee funding.
This is only applicable to self-sponsored participants. Application to utilise SkillsFuture Credits can be submitted when making payment for the course via the SMU Academy TMS Portal, and can only be made within 60 days of course start date.
Please click here for more information on the SkillsFuture Credit. For help in submitting an SFC claim, you may wish to refer to our step-by-step guide on claiming SkillsFuture Credits (Individual). - Workfare Skills Support Scheme
-
From 1 July 2023, the Workfare Skills Support (WSS) scheme has been enhanced. Please click here for more details.
Company Sponsored
Enhanced Training Support for SMEs (ETSS)
- Organisation must be registered or incorporated in Singapore
- Employment size of not more than 200 or with annual sales turnover of not more than $100 million
- Trainees must be hired in accordance with the Employment Act and fully sponsored by their employers for the course
- Trainees must be Singapore Citizens or Singapore Permanent Residents
- Trainees must not be a full-time national serviceman
- Trainees will be able to enjoy ETSS funding only if the company's SME's status has been approved. To verify your SME's status, please click here.
Please click here for more information on ETSS.
Absentee Payroll
Companies who sponsor their employees for the course may apply for Absentee Payroll here. For more information, please refer to:
AP Guide (Non-SME Companies)
Declaration Guide (SME Companies)
Intake Information
This module is available on a standalone basis.