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Professional Certificate in Immersive Media and Extended Reality Module 6: 360 Content Creation

  • Analytics & Tech
  • Innovation & Business Improvement
  • Intermediate
  • SkillsFuture
  • Full Certificates
  • This module is part of Professional Certificate in Immersive Media and Extended Reality

This programme is conducted on campus.

Next course starts on
To be advised
Fee
SGD1,744* (as low as SGD203.20 after maximum funding) Learn More
Duration

3 days
Weeknights (7pm - 10:30pm)
Saturday (9am - 6:00pm)

Level
Intermediate

Who Should Attend

  • Professionals keen on using new and emerging technology for businesses
  • Digital technology specialists
  • Developers keen on developing their AR/ VR/ MR skills

Overview

As new-age toys offer immersive experiences, it is hard not to grow fond of these digital pleasures. Be immersed in the world of 360, where videos can surround audiences in real environments and live in the moment of another reality. Dive into the Insta360 One X and Insta360 Titan, where participants will learn how to create a quality 360-degree video.

This module delves into the technical process and teaches participants to plan and create an exciting environment using Adobe Premiere Pro.

This module is part of a sequential programme and is not available on a standalone basis.

Learning Objectives

  • Plan, shoot and edit an immersive video (360 video)

Topic/Structure

  • Introduction to 360 camera tools, workflow and video content
  • 360 creation pipelines
  • Explore Insta360 One X and Insta360 applications
  • 360 Video Post-Production workflow
  • 360 Video Project

Assessment

  • Individual assignment
  • Project presentation
     

CERTIFICATION

Upon meeting the attendance and assessment criteria, participants will be awarded a digital certificate for participating in each module. Please refer to our course policies to view the attendance and assessment criteria. 

Upon completion of all modules required for this programme within a maximum duration of 3 years, participants will be awarded a digital certificate.

Calculate Programme Fee

Click here for more infomation about SkillsFuture Credits (Not applicable for Company-sponsored participants)
For PSEA - Available only for Singapore Citizen below 31 (Not applicable for Company-sponsored participants)

Total Program Fee: SGD0.00

Fee Table

COMPANY-SPONSORED

PARTICIPANT PROFILE

SELF-SPONSORED

SME

NON-SME

Singapore Citizen < 40 years old

Permanent Resident

LTVP+

$523.20

(After SSG Funding 70%)

$203.20

(After SSG Funding 70%
+ ETSS Funding 20%)

$523.20

(After SSG Funding 70%)

Singapore Citizen ≥ 40 years old

$203.20

(After SSG Funding 70%
+ MCES Funding 20%)

$203.20

(After SSG Funding 70%
+ ETSS Funding 20%)

$203.20

(After SSG Funding 70%
+ MCES Funding 20%)

International Participant

$1,744

(No Funding)

$1,744

(No Funding)

$1,744

(No Funding)

All prices include 9% GST

Please note that the programme fees are subject to change without prior notice.

Post Secondary Education Account (PSEA)
PSEA can be utilised for subsidised programmes eligible for SkillsFuture Credit support. Click here to find out more.

Self Sponsored

SkillsFuture Credit

Singapore Citizens aged 25 and above may use their SkillsFuture Credits to pay for the course fees. The credits may be used on top of existing course fee funding.

This is only applicable to self-sponsored participants. Application to utilise SkillsFuture Credits can be submitted when making payment for the course via the SMU Academy TMS Portal, and can only be made within 60 days of course start date.

Please click here for more information on the SkillsFuture Credit. For help in submitting an SFC claim, you may wish to refer to our step-by-step guide on claiming SkillsFuture Credits (Individual).

Workfare Skills Support Scheme

From 1 July 2023, the Workfare Skills Support (WSS) scheme has been enhanced. Please click here for more details.

Company Sponsored

Enhanced Training Support for SMEs (ETSS)

  • Organisation must be registered or incorporated in Singapore
  • Employment size of not more than 200 or with annual sales turnover of not more than $100 million
  • Trainees must be hired in accordance with the Employment Act and fully sponsored by their employers for the course
  • Trainees must be Singapore Citizens or Singapore Permanent Residents
  • Trainees must not be a full-time national serviceman
  • Trainees are eligible for ETSS funding only if their company's SME status is approved prior to the course commencement date. To verify your SME's status, please click here. 

Please click here for more information on ETSS.

Absentee Payroll

Companies who sponsor their employees for the course may apply for Absentee Payroll here. For more information, please refer to:

AP Guide (Non-SME Companies)
Declaration Guide (SME Companies)

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Trainers

Kee Cheng Heng
Sales Lead, Managing Director
HelloHolo, Axension Studios
Kee Cheng Heng
Sales Lead, Managing Director
HelloHolo, Axension Studios
Cheng Heng is the Co-Founder of HelloHolo and Axension Studios. With his background in Business Information Technology, he leads both business and technical teams to ensure sustainable and scalable growth. His unique perspective on technology, experience in application development and certification as Scrum Master has enabled him to effectively manage clients and project contributors to fulfill challenging outcomes. Since the founding of HelloHolo in 2016, Cheng Heng has grown the company to include multiple business areas of consultancy and content creation, serving the evolving needs of the immersive media market. The company has since been engaged by over 100 unique clients and partners, with immense year-on-year growth.
Tham Weng Yew
UX Lead, Senior Mixed Reality Interaction Engineer
HelloHolo
Tham Weng Yew
UX Lead, Senior Mixed Reality Interaction Engineer
HelloHolo
Weng Yew is a Senior Mixed Reality Interaction Engineer and UX Lead at HelloHolo. He has developed multiple tailored experiences for different solutions, including an application that is publicly available on the Microsoft Store. He utilises his technical knowledge to effectively apply UX principles, using animations, effects and transitions. Weng Yew has also developed applications for other platforms including mobile and VR. His vast experience has enabled him to rapidly develop prototypes or analyse requirements for the mixed reality paradigm.

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