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Reshaping Web 3.0 Gaming - Esports and GameFi

  • Analytics & Tech
  • Finance & Investment
  • Innovation & Business Improvement
Next Intake: 6 Oct 2025 (Mon)
  • Basic
  • SkillsFuture
  • Short Courses

This module is conducted in-person.

Next course starts on
6 Oct 2025 (Mon) See Full Schedule
Fee
SGD1,090* (as low as SGD127 after maximum funding) Learn More
Duration

1 Full Day (Weekday)

Level
Basic

Who Should Attend

  • Individuals interested in a solid understanding of Esports and it’s relation to GameFi
  • Professionals exploring the potential applications of Esports in Web 3.0


PREREQUISITES

There are no prerequisites for this programme. Prior knowledge on any of the topics is not required.

Overview

Described as a highly competitive, organised gaming tournament, Esports - also known as electronic sports - is a booming global industry that has been gaining traction worldwide. Recently accepted as part of the upcoming Olympics in 2023, it is predicted that Esports will grow as much as $1.87 billion in 2025 according to Statista.

The viewership of Esports is comparable to traditional sports competition due to its online and globalised nature. The evolving Esports landscape will unlock limitless opportunities for businesses and professionals to expand and flourish. This course will allow students to deepen their understanding of Esports, gain insight into Esports business models, and explore the potential of Esports in the Web 3.0 space.

Programme Partner

Learning Objectives

At the end of the 1-day course, participants will be able to:

  • Understand the fundamentals of Esports, current developments and stakeholders in the gaming industry
  • Gain insights into the Esports digital marketplace
  • Understand game-play fundamentals, characteristics and identify potential games to enter Esports
  • Learn the fundamentals of Esports event planning
  • Explore the concept and inter-relationship of Web 3.0 and GameFi and the use of NFTs in Esports
  • Uncover insights on the fan economy in Web 3.0 and growth opportunities of Esports and Web 3.0 technologies (blockchain and metaverse)

Assessment

As part of the requirement for SkillsFuture Singapore, there will be an assessment conducted at the end of the course. The mode of assessment, which is up to the trainer’s discretion, may be an online quiz, a presentation or based on classroom exercises.

Participants are required to attain a minimum of 75% attendance and pass the associated assessment in order to receive a digital Certificate of Completion issued by Singapore Management University.

Calculate Programme Fee

Click here for more infomation about SkillsFuture Credits (Not applicable for Company-sponsored participants)
For PSEA - Available only for Singapore Citizen below 31 (Not applicable for Company-sponsored participants)

Total Program Fee: SGD0.00

Fee Table

COMPANY-SPONSORED

PARTICIPANT PROFILE

SELF-SPONSORED

SME

NON-SME

Singapore Citizen < 40 years old

Permanent Resident

LTVP+

$327

(After SSG Funding 70%)

$127

(After SSG Funding 70%
+ ETSS Funding 20%)

$327

(After SSG Funding 70%)

Singapore Citizen ≥ 40 years old

$127

(After SSG Funding 70%
+ MCES Funding 20%)

$127

(After SSG Funding 70%
+ ETSS Funding 20%)

$127

(After SSG Funding 70%
+ MCES Funding 20%)

International Participant

$1,090

(No Funding)

$1,090

(No Funding)

$1,090

(No Funding)

All prices include 9% GST

Please note that the programme fees are subject to change without prior notice.

Post Secondary Education Account (PSEA)
PSEA can be utilised for subsidised programmes eligible for SkillsFuture Credit support. Click here to find out more.

Self Sponsored

SkillsFuture Credit

Singapore Citizens aged 25 and above may use their SkillsFuture Credits to pay for the course fees. The credits may be used on top of existing course fee funding.

This is only applicable to self-sponsored participants. Application to utilise SkillsFuture Credits can be submitted when making payment for the course via the SMU Academy TMS Portal, and can only be made within 60 days of course start date.

Please click here for more information on the SkillsFuture Credit. For help in submitting an SFC claim, you may wish to refer to our step-by-step guide on claiming SkillsFuture Credits (Individual).

Workfare Skills Support Scheme

From 1 July 2023, the Workfare Skills Support (WSS) scheme has been enhanced. Please click here for more details.

Company Sponsored

Enhanced Training Support for SMEs (ETSS)

  • Organisation must be registered or incorporated in Singapore
  • Employment size of not more than 200 or with annual sales turnover of not more than $100 million
  • Trainees must be hired in accordance with the Employment Act and fully sponsored by their employers for the course
  • Trainees must be Singapore Citizens or Singapore Permanent Residents
  • Trainees must not be a full-time national serviceman
  • Trainees are eligible for ETSS funding only if their company's SME status is approved prior to the course commencement date. To verify your SME's status, please click here. 

Please click here for more information on ETSS.

Absentee Payroll

Companies who sponsor their employees for the course may apply for Absentee Payroll here. For more information, please refer to:

AP Guide (Non-SME Companies)
Declaration Guide (SME Companies)

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